picogl.backend.gl.wrappers
Thin OpenGL call wrappers (legacy client state, pointers, buffers, draws).
Submodules
- picogl.backend.gl.wrappers.blending
- picogl.backend.gl.wrappers.boolean
- picogl.backend.gl.wrappers.buffer
- picogl.backend.gl.wrappers.buffer_data
- picogl.backend.gl.wrappers.clear
- picogl.backend.gl.wrappers.client_state
- picogl.backend.gl.wrappers.color
- picogl.backend.gl.wrappers.depth
- picogl.backend.gl.wrappers.disable_vertex_array
- picogl.backend.gl.wrappers.draw
- picogl.backend.gl.wrappers.enable
- picogl.backend.gl.wrappers.enable_vertex_array
- picogl.backend.gl.wrappers.error
- picogl.backend.gl.wrappers.frame
- picogl.backend.gl.wrappers.generate_buffers
- picogl.backend.gl.wrappers.generate_vertex_array
- picogl.backend.gl.wrappers.get_integerv
- picogl.backend.gl.wrappers.glcleanup
- picogl.backend.gl.wrappers.material
- picogl.backend.gl.wrappers.pointer
- picogl.backend.gl.wrappers.polygon_mode
- picogl.backend.gl.wrappers.shader
- picogl.backend.gl.wrappers.texture
- picogl.backend.gl.wrappers.vertex_array
- picogl.backend.gl.wrappers.vertex_attrib_pointer
Functions
|
gl bind buffer |
|
gl bind buffer |
gl disable client state |
|
gl legacy client state |
|
|
Issue |
|
Issue |
|
gl_enable_vertex_array |
|
gl_generate_buffers |
|
gl_generate_vertex_array |
|
gl color pointer for mesh binding. |
gl color pointer |
|
|
gl normal pointer for mesh binding. |
gl normal pointer |
|
|
gl texcoord pointer for mesh binding. |
|
gl vertex pointer for mesh binding. |
gl legacy client state |
|
|
Issue |
|
Issue |
|
Issue |
|
Issue |
|
Generate mipmaps for the currently bound texture. |
|
Select texture unit 0. |
|
Issue |
|
Issue |
|
Issue |
|
gl_bind_vertex_array |
|
Issue |
|
get integer value |
Package Contents
- picogl.backend.gl.wrappers.gl_buffer_data(target: picogl.backend.gl.enums.GLBufferTarget = GLBufferTarget.ARRAY, size: int = 0, data=None, usage_hint: picogl.backend.gl.enums.GLUsageHint = GLUsageHint.STATIC_DRAW)[source]
gl bind buffer
- picogl.backend.gl.wrappers.gl_disable_legacy_client_state(state: picogl.backend.gl.state.client.GLClientState)[source]
gl disable client state
- picogl.backend.gl.wrappers.gl_enable_legacy_client_state(state: picogl.backend.gl.state.client.GLClientState)[source]
gl legacy client state
- picogl.backend.gl.wrappers.gl_draw_arrays(index_count: int, mode: picogl.backend.gl.enums.GLDrawMode | int, first: int = 0) None[source]
Issue
glDrawArrayswith PicoGL draw-mode enums or raw gl constants.
- picogl.backend.gl.wrappers.gl_draw_elements(index_count: int, dtype: int | None = GLIndexType.UNSIGNED_INT, mode: picogl.backend.gl.enums.GLDrawMode | int | None = GLDrawMode.TRIANGLES, pointer: Any | None = None, offset: int = 0) None[source]
Issue
glDrawElements.pointer may be a client index array,
None(EBO bound), or omitted to use offset.
- picogl.backend.gl.wrappers.gl_enable_vertex_array(location: int) Any[source]
gl_enable_vertex_array
- Parameters:
location – int
- picogl.backend.gl.wrappers.gl_generate_buffers(num: int = 1) Any[source]
gl_generate_buffers
- Parameters:
num – int
- picogl.backend.gl.wrappers.gl_generate_vertex_array(num: int = 1) Any[source]
gl_generate_vertex_array
- Parameters:
num – int
- picogl.backend.gl.wrappers.gl_color_array_pointer(pointer: numpy.ndarray, size: int = 4, num_type: picogl.backend.gl.enums.GLNumeric = GLNumeric.FLOAT, stride: int = 0)[source]
gl color pointer for mesh binding.
- picogl.backend.gl.wrappers.gl_color_pointer_from_spec(attr: picogl.gpu.buffers.attributes.AttributeSpec)[source]
gl color pointer
- picogl.backend.gl.wrappers.gl_normal_array_pointer(pointer: numpy.ndarray, stride: int = 0, num_type: picogl.backend.gl.enums.GLNumeric = GLNumeric.FLOAT)[source]
gl normal pointer for mesh binding.
- picogl.backend.gl.wrappers.gl_normal_pointer_from_spec(attr: picogl.gpu.buffers.attributes.AttributeSpec)[source]
gl normal pointer
- picogl.backend.gl.wrappers.gl_texcoord_array_pointer(pointer: numpy.ndarray, size: int = 2, stride: int = 0, num_type: picogl.backend.gl.enums.GLNumeric = GLNumeric.FLOAT)[source]
gl texcoord pointer for mesh binding.
- picogl.backend.gl.wrappers.gl_vertex_array_pointer(pointer: numpy.ndarray | int, size: int = 3, num_type: picogl.backend.gl.enums.GLNumeric = GLNumeric.FLOAT, stride: int = 0)[source]
gl vertex pointer for mesh binding.
- picogl.backend.gl.wrappers.gl_vertex_pointer_from_spec(attr: picogl.gpu.buffers.attributes.AttributeSpec)[source]
gl legacy client state
- picogl.backend.gl.wrappers.gl_bind_texture(tex_id: int, target: int = GL_TEXTURE_2D) None[source]
Issue
glBindTexture.
- picogl.backend.gl.wrappers.gl_compressed_tex_image(byte_array: array.array[int], gl_format: OpenGL.constant.FloatConstant | OpenGL.constant.IntConstant | OpenGL.constant.LongConstant | OpenGL.constant.StringConstant | OpenGL.constant.Constant, h: int, level: int, size: int, w: int) None[source]
Issue
glCompressedTexImage2Dfor a 2D texture.
- picogl.backend.gl.wrappers.gl_generate_mipmap(target: int = GL_TEXTURE_2D) None[source]
Generate mipmaps for the currently bound texture.
- picogl.backend.gl.wrappers.gl_tex_parameter(target: int, pname: Any, param: Any) None[source]
Issue
glTexParameteri.
- picogl.backend.gl.wrappers.gl_teximage2d(target: int, level: int, internalformat: OpenGL.constant.FloatConstant | OpenGL.constant.IntConstant | OpenGL.constant.LongConstant | OpenGL.constant.StringConstant | OpenGL.constant.Constant, width: int, height: int, border: int, format: OpenGL.constant.FloatConstant | OpenGL.constant.IntConstant | OpenGL.constant.LongConstant | OpenGL.constant.StringConstant | OpenGL.constant.Constant, num_type: int = GLNumeric.UNSIGNED_BYTE, data: bytes | numpy.ndarray | None = None) None[source]
Issue
glTexImage2D.
- picogl.backend.gl.wrappers.gl_teximage3d(target: int, level: int, internalformat: OpenGL.constant.FloatConstant | OpenGL.constant.IntConstant | OpenGL.constant.LongConstant | OpenGL.constant.StringConstant | OpenGL.constant.Constant, width: int, height: int, depth: int, border: int, format: OpenGL.constant.FloatConstant | OpenGL.constant.IntConstant | OpenGL.constant.LongConstant | OpenGL.constant.StringConstant | OpenGL.constant.Constant, num_type: int, data: bytes | numpy.ndarray | None = None) None[source]
Issue
glTexImage3D.
- picogl.backend.gl.wrappers.gl_bind_vertex_array(vao: int)[source]
gl_bind_vertex_array
- Parameters:
vao – int VAO handle;
0unbinds the current VAO.
- picogl.backend.gl.wrappers.gl_vertex_attrib_pointer(index: int, size: int, num_type: picogl.backend.gl.enums.GLNumeric = GLNumeric.FLOAT, normalized: picogl.boolean.GLBoolean = GLBoolean.FALSE, stride: int = 0, offset: Any | None = None) None[source]
Issue
glVertexAttribPointer.offset may be a byte offset (
int),None, or actypes.c_void_p.