Source code for picogl.backend.gl.wrappers.buffer
"""
gl bind buffer wrapper
"""
from typing import Any
from OpenGL.GL import glBufferSubData
from OpenGL.raw.GL.VERSION.GL_1_5 import glBindBuffer, glIsBuffer
[docs]
def gl_bind_buffer(target, ebo_id: int | None):
"""gl bind buffer"""
glBindBuffer(target, ebo_id)
[docs]
def gl_buffer_subdata(target, offset, size, data):
"""
gl buffer subdata
"""
glBufferSubData(target, offset, size, data)