picogl.shaders

Submodules

Classes

ShaderType

Shader Type

Package Contents

class picogl.shaders.ShaderType[source]

Bases: str, enum.Enum

Shader Type

AXIS = 'axis'
ATOMS = 'atoms'
BONDS = 'bonds'
CALPHAS = 'calphas'
DEFAULT = 'default'
ISOSURFACE = 'isosurface'
MESH = 'mesh'
RIBBONS = 'ribbons'
SURFACE_WITH_LIGHTING = 'surface_with_lighting'
SURFACE_BASIC = 'surface_basic'
TEXTURED_CUBE = 'textured_cube'
__str__()[source]

Return str(self).

__repr__()[source]

Return repr(self).

get_name()[source]
get_display_name()[source]
vertex_path()[source]
fragment_path()[source]