picogl.shaders.type

Classes

ShaderType

Shader Type

Module Contents

class picogl.shaders.type.ShaderType[source]

Bases: str, enum.Enum

Shader Type

AXIS = 'axis'[source]
ATOMS = 'atoms'[source]
BONDS = 'bonds'[source]
CALPHAS = 'calphas'[source]
DEFAULT = 'default'[source]
ISOSURFACE = 'isosurface'[source]
MESH = 'mesh'[source]
RIBBONS = 'ribbons'[source]
SURFACE_WITH_LIGHTING = 'surface_with_lighting'[source]
SURFACE_BASIC = 'surface_basic'[source]
TEXTURED_CUBE = 'textured_cube'[source]
__str__()[source]

Return str(self).

__repr__()[source]

Return repr(self).

get_name()[source]
get_display_name()[source]
vertex_path()[source]
fragment_path()[source]