picogl.shaders.type

Classes

ShaderType

str(object='') -> str

Module Contents

class picogl.shaders.type.ShaderType[source]

Bases: str, enum.Enum

str(object=’’) -> str str(bytes_or_buffer[, encoding[, errors]]) -> str

Create a new string object from the given object. If encoding or errors is specified, then the object must expose a data buffer that will be decoded using the given encoding and error handler. Otherwise, returns the result of object.__str__() (if defined) or repr(object). encoding defaults to sys.getdefaultencoding(). errors defaults to ‘strict’.

AXIS = 'axis'[source]
ATOMS = 'atoms'[source]
BONDS = 'bonds'[source]
DEFAULT = 'default'[source]
CALPHAS = 'calphas'[source]
RIBBONS = 'ribbons'[source]
ISOSURFACE = 'isosurface'[source]
__str__()[source]

Return str(self).

__repr__()[source]

Return repr(self).

get_name()[source]
get_display_name()[source]
vertex_path()[source]
fragment_path()[source]