picogl.shaders.type =================== .. py:module:: picogl.shaders.type Classes ------- .. autoapisummary:: picogl.shaders.type.ShaderType Module Contents --------------- .. py:class:: ShaderType Bases: :py:obj:`str`, :py:obj:`enum.Enum` str(object='') -> str str(bytes_or_buffer[, encoding[, errors]]) -> str Create a new string object from the given object. If encoding or errors is specified, then the object must expose a data buffer that will be decoded using the given encoding and error handler. Otherwise, returns the result of object.__str__() (if defined) or repr(object). encoding defaults to sys.getdefaultencoding(). errors defaults to 'strict'. .. py:attribute:: AXIS :value: 'axis' .. py:attribute:: ATOMS :value: 'atoms' .. py:attribute:: BONDS :value: 'bonds' .. py:attribute:: DEFAULT :value: 'default' .. py:attribute:: CALPHAS :value: 'calphas' .. py:attribute:: RIBBONS :value: 'ribbons' .. py:attribute:: ISOSURFACE :value: 'isosurface' .. py:method:: __str__() Return str(self). .. py:method:: __repr__() Return repr(self). .. py:method:: get_name() .. py:method:: get_display_name() .. py:method:: vertex_path() .. py:method:: fragment_path()