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API Reference
RendererBase
AbstractRenderer
VertexBase
ModernVertexArrayGroup
LayoutDescriptor
AttributeSpec
ShaderType
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
TextureLoader
bind_texture_array()
compute_vertex_normals()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
get_pgl_shader_uniform_location(→ int)
get_pgl_shader_uniform_location
get uniform location
get_uniform_location(→ int)
get_uniform_location
shader – PicoGL shader object
uniform_name – string uniform name :return: uniform location int
shader_program – int
uniform_name – str Name of the uniform
int