User Guide
API Reference
RendererBase
AbstractRenderer
ShaderType
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
TextureLoader
bind_texture_array()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
gl bind buffer wrapper
gl_bind_vertex_array(vao)
gl_bind_vertex_array
gl_is_vertex_array(→ bool)
gl_is_vertex_array
gl_gen_vertex_arrays(→ Callable)
gl_gen_vertex_arrays
vao – int VAO handle; 0 unbinds the current VAO.
0