picogl.texture.mapping

This module provides functionality for managing 2D OpenGL textures.

It includes a class for creating, binding, uploading data, setting parameters, generating mipmaps, and deleting 2D textures in OpenGL. This class ensures efficient management of texture resources in graphics applications.

Example Usage:

>> spec = TextureSpec(width=width, height=height) >> tex = Texture2D(spec, data) >> driver = GLTextureDriver() >> driver.create(tex) >> driver.bind(tex) >> driver.set_parameters() >> driver.upload(tex) >> driver.generate_mipmap() >> return tex.handle

Attributes

FORMAT_MAP

FILTER_MAP

WRAP_MAP

Module Contents

picogl.texture.mapping.FORMAT_MAP[source]
picogl.texture.mapping.FILTER_MAP[source]
picogl.texture.mapping.WRAP_MAP[source]