picogl.texture.gltexture_driver

This module provides functionality for managing 2D OpenGL textures.

It includes a class for creating, binding, uploading data, setting parameters, generating mipmaps, and deleting 2D textures in OpenGL. This class ensures efficient management of texture resources in graphics applications.

Example Usage:

>> spec = TextureSpec(width=width, height=height) >> tex = Texture2D(spec, data) >> driver = GLTextureDriver() >> driver.create(tex) >> driver.bind(tex) >> driver.set_parameters() >> driver.upload(tex) >> driver.generate_mipmap() >> return tex.handle

Classes

GLTextureDriver

gl Texture 2d

Module Contents

class picogl.texture.gltexture_driver.GLTextureDriver[source]

gl Texture 2d

static create(tex: picogl.texture.texture2d.Texture2D)[source]

create

static bind(tex: picogl.texture.texture2d.Texture2D)[source]

bind

static ensure_initialized(tex: picogl.texture.texture2d.Texture2D)[source]
static unbind()[source]

bind

static initialize(tex: picogl.texture.texture2d.Texture2D)[source]

initialize

static delete(tex: picogl.texture.texture2d.Texture2D)[source]

delete