Source code for picogl.texture.mapping

"""
This module provides functionality for managing 2D OpenGL textures.

It includes a class for creating, binding, uploading data, setting parameters, generating mipmaps, and deleting
2D textures in OpenGL. This class ensures efficient management of texture resources in graphics applications.

Example Usage:
==============

  >> spec = TextureSpec(width=width, height=height)
  >> tex = Texture2D(spec, data)
  >> driver = GLTextureDriver()
  >> driver.create(tex)
  >> driver.bind(tex)
  >> driver.set_parameters()
  >> driver.upload(tex)
  >> driver.generate_mipmap()
  >> return tex.handle

"""

from OpenGL.raw.GL.VERSION.GL_1_0 import GL_LINEAR, GL_RGB
from OpenGL.raw.GL.VERSION.GL_1_2 import GL_CLAMP_TO_EDGE

[docs] FORMAT_MAP = { "rgb": GL_RGB, }
[docs] FILTER_MAP = { "linear": GL_LINEAR, }
[docs] WRAP_MAP = { "clamp": GL_CLAMP_TO_EDGE, }