picogl.renderer.texture
Texture Renderer class
Classes
Basic renderer class |
Module Contents
- class picogl.renderer.texture.TextureRenderer(context: picogl.renderer.GLContext, data: picogl.renderer.MeshData, base_dir: str | pathlib.Path = None, glsl_dir: str | pathlib.Path = None, use_texture: bool = False, texture_file: str = None, resource_subdir: str = None)[source]
Bases:
picogl.renderer.object.ObjectRendererBasic renderer class
- set_texture_filename(file_name: str = None)[source]
set_texture_filename
- Parameters:
file_name – str = None
- Returns:
None
- set_resource_path(base_path: str | pathlib.Path, subdir: str)[source]
set_resource_path
- Parameters:
base_path – str | Path
subdir – str