picogl.renderer.uvrenderer
Classes
2D UV Renderer that draws a mesh using UV coordinates and indices. |
Module Contents
- class picogl.renderer.uvrenderer.UvRenderer(parent: object = None, vertex_shader_file: str = 'glsl/utils/uv2d/vertex.glsl', fragment_shader_file: str = 'glsl/utils/uv2d/fragment.glsl')[source]
Bases:
picogl.renderer.RendererBase2D UV Renderer that draws a mesh using UV coordinates and indices. Follows the RendererBase interface.