picogl.buffers.base

Specializes the abstract façade into a slightly more concrete base (manages a GL handle, context manager behavior, common boilerplate).

Leaves rendering-specific logic to subclasses like ModernVertexArrayGroup.

Follows the “abstract base + partial implementation” pattern.

Classes

VertexBase

Generic OpenGL object interface with binding lifecycle.

Module Contents

class picogl.buffers.base.VertexBase(handle: int = None)[source]

Bases: picogl.buffers.abstract.AbstractVertexGroup

Generic OpenGL object interface with binding lifecycle.

Provides handle + context manager, leaves binding to subclasses.

handle = None[source]
abstract bind()[source]

Bind the underlying VAO/state for rendering.

abstract unbind()[source]

Optionally unbind the VAO/state.

abstract delete()[source]

Release resources (VAO or equivalent).

__enter__()[source]
__exit__(exc_type, exc_val, exc_tb)[source]
attach_buffers(nbo=None, cbo=None, vbo=None, ebo=None) None[source]

Attach the buffers that the VAO/group should coordinate.

set_layout(layout: picogl.buffers.attributes.LayoutDescriptor) None[source]

Define the attribute layout for this VAO/group.