Source code for picogl.buffers.base

"""
VertexBase
================

Specializes the abstract façade into a slightly more concrete base (manages a GL handle, context manager behavior, common boilerplate).

Leaves rendering-specific logic to subclasses like ModernVertexArrayGroup.

Follows the "abstract base + partial implementation" pattern.
"""

from picogl.buffers.abstract import AbstractVertexGroup
from picogl.buffers.attributes import LayoutDescriptor


[docs] class VertexBase(AbstractVertexGroup): """ Generic OpenGL object interface with binding lifecycle. Provides handle + context manager, leaves binding to subclasses. """
[docs] def __init__(self, handle: int = None):
[docs] self.handle = handle
[docs] def bind(self): raise NotImplementedError
[docs] def unbind(self): raise NotImplementedError
[docs] def delete(self): raise NotImplementedError
[docs] def __enter__(self): self.bind() return self
[docs] def __exit__(self, exc_type, exc_val, exc_tb): self.unbind()
[docs] def attach_buffers(self, nbo=None, cbo=None, vbo=None, ebo=None) -> None: """Attach the buffers that the VAO/group should coordinate.""" pass
[docs] def set_layout(self, layout: LayoutDescriptor) -> None: """Define the attribute layout for this VAO/group.""" pass