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API Reference
MeshData
GLContext
ObjectRenderer
TextureRenderer
GLMesh
RendererBase
AbstractRenderer
UvRenderer
VertexArrayObject
VertexBase
LayoutDescriptor
AttributeSpec
ShaderProgram
ShaderType
compile_shaders()
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
ObjectLoader
TextureLoader
execute_gl_tasks()
init_gl_list()
paint_gl_list()
bind_texture_array()
compute_vertex_normals()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
compile_shader(shader_program, shader_type, source)
compile_shader
compile_vertex_shader
shader_program – int shader program
shader_type – int shader type e.g. GL_VERTEX_SHADER GL_FRAGMENT_SHADER
source – shader source string