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RendererBase
AbstractRenderer
VertexBase
ModernVertexArrayGroup
LayoutDescriptor
AttributeSpec
ShaderType
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
TextureLoader
bind_texture_array()
compute_vertex_normals()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
compile_shader(shader_program, shader_type, source)
compile_shader
compile_vertex_shader
shader_program – int shader program
shader_type – int shader type e.g. GL_VERTEX_SHADER GL_FRAGMENT_SHADER
source – shader source string