picogl.backend.gl.driver.texture
Module for managing OpenGL texture creation, binding, and deletion.
This module provides the functionality for creating, binding, and deleting 2D textures using OpenGL. It leverages low-level OpenGL functions as well as custom driver and utility classes to abstract and simplify texture management.
Classes
Texture creation, binding, and deletion. |
Module Contents
- class picogl.backend.gl.driver.texture.GLTextureSystem(driver: picogl.texture.gltexture_driver.GLTextureDriver | None = None)[source]
Texture creation, binding, and deletion.