User Guide
API Reference
RendererBase
AbstractRenderer
ShaderType
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
TextureLoader
bind_texture_array()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
GPU-resident mesh abstraction.
GPUMesh
Uploaded or CPU-bound geometry ready for bind + draw.
Bases: abc.ABC
abc.ABC
Bind GPU buffers or client arrays for drawing.
Issue draw calls for the bound mesh.
Release binding after draw (optional).
Release GPU resources (optional).