Source code for picogl.backend.modern.core.shader.bind

# from picogl.examples.utils.shaderLoader import PicoGLShader
from OpenGL.raw.GL.VERSION.GL_2_0 import glUseProgram


[docs] def bind_shader(shader: PicoGLShader = None) -> None: """ bind_shader :param shader: :return: None Bind the shader program for rendering. """ glUseProgram(shader.program)