Source code for picogl.backend.modern.core.shader.bind
# from picogl.examples.utils.shaderLoader import PicoGLShader
from OpenGL.raw.GL.VERSION.GL_2_0 import glUseProgram
[docs]
def bind_shader(shader: PicoGLShader = None) -> None:
"""
bind_shader
:param shader:
:return: None
Bind the shader program for rendering.
"""
glUseProgram(shader.program)