picogl.backend.render.resources
Frame-scoped GPU resource descriptors.
Classes
GPU texture node in a render graph. |
|
Color/depth render target. |
|
Allocator for per-frame transient GPU resources. |
Frame-scoped GPU resource descriptors.
GPU texture node in a render graph. |
|
Color/depth render target. |
|
Allocator for per-frame transient GPU resources. |