picogl.backend.gl.enums.buffer_target

Provides an enumeration for OpenGL buffer targets.

This module defines the GLBufferTarget enumeration that maps to various OpenGL buffer target constants. These constants are used to specify the target to which an OpenGL buffer object is bound.

Classes

GLBufferTarget

gl Buffer Target

Module Contents

class picogl.backend.gl.enums.buffer_target.GLBufferTarget[source]

Bases: enum.IntEnum

gl Buffer Target

ARRAY[source]
ELEMENT[source]
UNIFORM[source]
SHADER_STORAGE[source]