Source code for picogl.utils.texture

"""bind texture array"""

from OpenGL.raw.GL.ARB.internalformat_query2 import GL_TEXTURE_2D

from picogl.backend.gl.wrappers import gl_bind_texture, gl_get_active_texture0


[docs] def bind_texture_array(texture_id: int): """ bind_texture_array :param texture_id: :return: None """ gl_get_active_texture0() gl_bind_texture(texture_id, GL_TEXTURE_2D)