Source code for picogl.utils.texture
"""bind texture array"""
from OpenGL.raw.GL.ARB.internalformat_query2 import GL_TEXTURE_2D
from picogl.backend.gl.wrappers import gl_bind_texture, gl_get_active_texture0
[docs]
def bind_texture_array(texture_id: int):
"""
bind_texture_array
:param texture_id:
:return: None
"""
gl_get_active_texture0()
gl_bind_texture(texture_id, GL_TEXTURE_2D)