from pathlib import Path
from picogl.renderer import GLContext, MeshData
from picogl.renderer.texture import TextureRenderer
from picogl.ui.backend.glut.window.glut import GlutRendererWindow
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class TextureWindow(GlutRendererWindow):
"""file with stubs for actions"""
[docs]
def __init__(
self,
width: int,
height: int,
title: str,
data: MeshData,
base_dir: str | Path,
glsl_dir: str | Path,
use_texture: bool,
*args,
**kwargs,
):
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self.context = GLContext()
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self.base_dir = base_dir
super().__init__(
width, height, title, data=self.data, context=self.context, *args, **kwargs
)
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self.renderer = TextureRenderer(
context=self.context,
data=self.data,
base_dir=self.base_dir,
glsl_dir=glsl_dir,
use_texture=use_texture,
)