Source code for picogl.ui.backend.glut.window.texture

from pathlib import Path

from picogl.renderer import GLContext, MeshData
from picogl.renderer.texture import TextureRenderer
from picogl.ui.backend.glut.window.glut import GlutRendererWindow


[docs] class TextureWindow(GlutRendererWindow): """file with stubs for actions"""
[docs] def __init__( self, width: int, height: int, title: str, data: MeshData, base_dir: str | Path, glsl_dir: str | Path, use_texture: bool, *args, **kwargs, ):
[docs] self.context = GLContext()
[docs] self.base_dir = base_dir
[docs] self.data = data
super().__init__( width, height, title, data=self.data, context=self.context, *args, **kwargs )
[docs] self.renderer = TextureRenderer( context=self.context, data=self.data, base_dir=self.base_dir, glsl_dir=glsl_dir, use_texture=use_texture, )