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RendererBase
AbstractRenderer
VertexBase
ModernVertexArrayGroup
LayoutDescriptor
AttributeSpec
ShaderType
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
TextureLoader
bind_texture_array()
compute_vertex_normals()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
""" GL Mode """ from enum import Enum #class GlMode(str): [docs] class GLMode(str, Enum): """OpenGL rendering mode""" [docs] LEGACY = "legacy" [docs] MODERN = "modern" @classmethod [docs] def choices(cls): return [m.value for m in cls]