Source code for picogl.core.polygon.mode
"""
gl Polygon Mode
"""
from OpenGL.GL import glPolygonMode
from picogl.backend.gl.state.fill import GLFace, GLFillMode
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def gl_polygon_mode(face: GLFace, mode: GLFillMode):
"""gl polygon mode"""
glPolygonMode(face, mode)
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def set_polygon_mode_fill() -> None:
"""Ensure secondary structure is always rendered as filled polygons"""
gl_polygon_mode(GLFace.FRONT_AND_BACK, GLFillMode.FILL)