Source code for picogl.backend.modern.core.uniform.location
from OpenGL.GL import glGetUniformLocation
[docs]
def get_uniform_location(shader_program: int, uniform_name: str) -> int:
"""
get_uniform_location
:param shader_program: int
:param uniform_name: str
:return: int
"""
location = glGetUniformLocation(shader_program, uniform_name)
return location