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RendererBase
AbstractRenderer
VertexBase
ModernVertexArrayGroup
LayoutDescriptor
AttributeSpec
ShaderType
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
TextureLoader
bind_texture_array()
compute_vertex_normals()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
from enum import Enum, auto [docs] class Key(Enum): [docs] UP = auto() [docs] DOWN = auto() [docs] LEFT = auto() [docs] RIGHT = auto() [docs] ESCAPE = auto() [docs] SPACE = auto() # add more as needed