User Guide
API Reference
MeshData
GLContext
ObjectRenderer
TextureRenderer
GLMesh
RendererBase
AbstractRenderer
UvRenderer
VertexArrayObject
VertexBase
LayoutDescriptor
AttributeSpec
ShaderProgram
ShaderType
compile_shaders()
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
ObjectLoader
TextureLoader
execute_gl_tasks()
init_gl_list()
paint_gl_list()
bind_texture_array()
compute_vertex_normals()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
from enum import Enum, auto [docs] class Key(Enum): [docs] UP = auto() [docs] DOWN = auto() [docs] LEFT = auto() [docs] RIGHT = auto() [docs] ESCAPE = auto() [docs] SPACE = auto() # add more as needed