Source code for picogl.backend.modern.core.setup.lighting

from OpenGL.raw.GL.VERSION.GL_1_0 import (GL_DEPTH_TEST, GL_LESS, glClearColor,
                                          glDepthFunc, glEnable)


[docs] def initialize_background() -> None: """ initialize_background :return: None """ glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LESS) glClearColor(0.0, 0, 0.4, 0)