Source code for picogl.backend.modern.core.setup.lighting
from OpenGL.raw.GL.VERSION.GL_1_0 import (GL_DEPTH_TEST, GL_LESS, glClearColor,
glDepthFunc, glEnable)
[docs]
def initialize_background() -> None:
"""
initialize_background
:return: None
"""
glEnable(GL_DEPTH_TEST)
glDepthFunc(GL_LESS)
glClearColor(0.0, 0, 0.4, 0)