Source code for picogl.backend.modern.core.setup.lighting
from OpenGL.raw.GL.VERSION.GL_1_0 import GL_LESS, glClearColor, glDepthFunc, gl_enable
from picogl.backend.gl.capability import GLPipelineCapability
[docs]
def initialize_background() -> None:
"""
initialize_background
:return: None
"""
gl_enable(GLPipelineCapability.DEPTH_TEST)
glDepthFunc(GL_LESS)
glClearColor(0.0, 0, 0.4, 0)