Source code for picogl.backend.modern.core.setup.lighting

from OpenGL.raw.GL.VERSION.GL_1_0 import GL_LESS, glClearColor, glDepthFunc, gl_enable

from picogl.backend.gl.capability import GLPipelineCapability


[docs] def initialize_background() -> None: """ initialize_background :return: None """ gl_enable(GLPipelineCapability.DEPTH_TEST) glDepthFunc(GL_LESS) glClearColor(0.0, 0, 0.4, 0)