Source code for picogl.backend.modern.core.elements.draw

from OpenGL.GL import glDrawElements
from OpenGL.raw.GL._types import GL_UNSIGNED_INT
from OpenGL.raw.GL.VERSION.GL_1_0 import GL_LINES
from OpenGL.raw.GL.VERSION.GL_3_0 import glBindVertexArray


[docs] def draw_elements( vao: int, index_count: int, mode: int = GL_LINES, index_type: int = GL_UNSIGNED_INT ): """ Helper method to bind a VAO and draw its elements. :param vao: Vertex Array Object to bind :param index_count: Number of indices to draw :param mode: Drawing gl_mode (e.g., GL_LINES, GL_TRIANGLES) :param index_type: Type of indices (e.g., GL_UNSIGNED_INT) """ glBindVertexArray(vao) glDrawElements(mode, index_count, index_type, None) glBindVertexArray(0)