Source code for picogl.backend.gl.wrappers.material

"""
Material
"""

from typing import Any, Sequence

from OpenGL.raw.GL.VERSION.GL_1_0 import glMaterialf, glMaterialfv

from picogl.backend.gl.state.fill import GLLightParameter


[docs] def gl_material_fv(face: Any, pname: GLLightParameter, param: Sequence[float]): glMaterialfv(face, pname, param)
[docs] def gl_material_f(face: Any, pname: GLLightParameter, param: float): glMaterialf(face, pname, param)