Source code for picogl.backend.gl.wrappers.material
"""
Material
"""
from typing import Any, Sequence
from OpenGL.raw.GL.VERSION.GL_1_0 import glMaterialf, glMaterialfv
from picogl.backend.gl.state.fill import GLLightParameter
[docs]
def gl_material_fv(face: Any, pname: GLLightParameter, param: Sequence[float]):
glMaterialfv(face, pname, param)
[docs]
def gl_material_f(face: Any, pname: GLLightParameter, param: float):
glMaterialf(face, pname, param)