User Guide
API Reference
RendererBase
AbstractRenderer
ShaderType
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
TextureLoader
bind_texture_array()
float32_row()
Development
ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
from OpenGL.raw.GL.VERSION.GL_1_0 import glClearColor, glClear [docs] def gl_clear_color(color: tuple[float, float, float, float]): glClearColor(*color) [docs] def gl_clear(mask): glClear(mask)