Source code for picogl.backend.gl.state.fill

"""
gl Fill Mode
"""

from enum import IntEnum

from OpenGL.GL import (
    GL_AMBIENT,
    GL_AMBIENT_AND_DIFFUSE,
    GL_BACK,
    GL_DIFFUSE,
    GL_FILL,
    GL_FRONT,
    GL_FRONT_AND_BACK,
    GL_LIGHT0,
    GL_LIGHT1,
    GL_LIGHTING,
    GL_LINE,
    GL_POINT,
    GL_POSITION,
    GL_SPECULAR,
)
from OpenGL.raw.GL.VERSION.GL_1_0 import GL_COLOR_MATERIAL, GL_SHININESS
from OpenGL.raw.GL.VERSION.GL_3_0 import GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1


[docs] class Selectable: """Selectable""" @classmethod
[docs] def choices(cls): return [m.value for m in cls]
@classmethod
[docs] def from_value(cls, value: int): return cls(value)
[docs] class GLLight(Selectable, IntEnum): """gl Lighting"""
[docs] LIGHTING = GL_LIGHTING
[docs] LIGHT0 = GL_LIGHT0
[docs] LIGHT1 = GL_LIGHT1
[docs] class GLCapability(IntEnum): """gl Capability"""
[docs] COLOR_MATERIAL = GL_COLOR_MATERIAL
[docs] CLIP_DISTANCE0 = GL_CLIP_DISTANCE0
[docs] CLIP_DISTANCE1 = GL_CLIP_DISTANCE1
[docs] class GLColorMaterialMode(IntEnum): """gl Color Material Mode"""
[docs] AMBIENT_AND_DIFFUSE = GL_AMBIENT_AND_DIFFUSE
[docs] class GLLightParameter(IntEnum): """gl Light Parameter"""
[docs] POSITION = GL_POSITION
[docs] AMBIENT = GL_AMBIENT
[docs] DIFFUSE = GL_DIFFUSE
[docs] SPECULAR = GL_SPECULAR
[docs] SHININESS = GL_SHININESS
[docs] class GLFace(Selectable, IntEnum): """gl Face"""
[docs] FRONT = GL_FRONT
[docs] BACK = GL_BACK
[docs] FRONT_AND_BACK = GL_FRONT_AND_BACK
[docs] class GLFillMode(Selectable, IntEnum): """gl Fill Mode"""
[docs] FILL = GL_FILL
[docs] LINE = GL_LINE
[docs] POINT = GL_POINT