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load_fragment_and_vertex_for_shader_type()
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ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
""" gl Mode """ from enum import Enum # class GlMode(str): [docs] class GLMode(str, Enum): """OpenGL rendering mode""" [docs] LEGACY = "legacy" [docs] MODERN = "modern" @classmethod [docs] def choices(cls): return [m.value for m in cls]