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load_fragment_and_vertex_for_shader_type()
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bind_texture_array()
float32_row()
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ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
from enum import IntEnum from OpenGL.raw.GL.VERSION.GL_1_0 import GL_MODELVIEW, GL_PROJECTION [docs] class GLLegacyMatrixMode(IntEnum): """gl Matrix Mode""" [docs] PROJECTION = GL_PROJECTION [docs] MODELVIEW = GL_MODELVIEW