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RendererBase
AbstractRenderer
VertexBase
ModernVertexArrayGroup
LayoutDescriptor
AttributeSpec
ShaderType
load_fragment_and_vertex_for_shader_type()
ShaderUniform
AbstractGLWindow
TextureLoader
bind_texture_array()
compute_vertex_normals()
float32_row()
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ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
from picogl.utils.strenum import StrEnum [docs] class CanonicalVertexAttrs(StrEnum): """Canonical Vertex Attrs""" [docs] POSITIONS = "positions" [docs] COLORS = "colors" [docs] NORMALS = "normals" [docs] INDICES = "indices"