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RendererBase
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load_fragment_and_vertex_for_shader_type()
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bind_texture_array()
compute_vertex_normals()
float32_row()
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ShaderMeshRenderer
__version__
LegacyQtObjectWindow
LegacyQtObjectRenderer
from picogl.utils.strenum import StrEnum [docs] class ContextManagerAttrs(StrEnum): """Context Manager Attrs""" [docs] BIND = "bind" [docs] UNBIND = "unbind"